Trick Combo Reference
The trick combo reference catalogs proven aerial chains for Denshattack! score attack — pairing Tricktionary tier entries into sequences maximizing multiplier while preserving land reliability. Use alongside in-game Tricktionary diagrams on trick inputs page and video slow-motion in trick systems guide.
Beginner Combo — Scoring Medal Safe
Drift release → RT jump → basic kickflip → land clean → drift → RT jump → basic heelflip → land. Repeat. Suitable for first scoring medal attempts and partial 20C trick dare progress without hardcore fail risk.
Intermediate Combo — Trick Park Timer
Drift → jump → basic → basic → lane switch mid-air → intermediate half-circle → land → immediate drift → jump → basic chain. Maximizes tricks per second for Trick Park gold path on Trick Park walkthrough.
Advanced Combo — High Scoring Medal
Ultradrift double corner → charged RT max jump → basic → advanced three-quarter → grind entry if rail present → jump → basic finisher → land. Use only on tracks with known large air ramps like Testgrounds post-rainbow road.
Dare-Specific Combos
- 20C — Basic spam chain; prioritize quantity over tier.
- 540 — Isolated setup ramp → hardcore rotation → land — do not chain before 540 dare attempt.
- No-crash — Basic-only combos; skip advanced tier entirely.
Combo Building Rules
Land clean extends multiplier; bail resets. Grinds bridge aerial gaps on rail-rich lines. Lane switch mid-combo maintains speed if stick neutral during switch frame window per practice.
Customization
Substitute Tricktionary entries within same tier when muscle memory differs — reference tricks tier list for tier-appropriate swaps. Full game regional combos may add snow or vertical variants post-launch.
Extended Gameplay Reference
Denshattack! rewards players who treat every track as both race line and skate park. Emi Araki and the rebel crew reclaim railways the Miraido corporation abandoned after sealing elite cities under air-purifying domes across Kanto. Your gravity-defying train responds to LT drift and brake inputs around corners where release timing grants speed boost — the ultradrift chains showcased in demo footage separate gold timing medal runs from bronze struggles. RT jump accepts hold-and-release height variation; combine with left stick lane switching mid-air to reach lucky charm lines and toolbox detours documented on walkthrough pages. Right stick Tricktionary tricks build combo multiplier when you land clean; bailing resets score pressure during twenty-trick dares and Trick Park timer attack.
The demo on Steam and Nintendo Switch 2 teaches these systems in Kochi Prefecture before July 15, 2026 full launch adds Kanto dome verticality and Hokkaido snow drift friction. Xbox Game Pass subscribers access the complete campaign day one without separate purchase. Steam Deck Verified status confirms portable play with controller mapping identical to Xbox layout. Full Japanese voice acting with Emi voiced by Nikray Farahnaz ships alongside Yoshie Mitsutake and Fernando Tamashiro crew expansion.
Completionists chase gold timing medals, gold scoring medals, and dare checkboxes — 3TB toolboxes, LC lucky charms, GR gears, MRE movie reels, 540 rotation tricks, LRT rainbow road unlocks, 20C trick counts. Garage menu tracks collectible totals and hosts Tricktionary reference between runs. Customization modules express rebel graffiti aesthetic against Miraido corporate sterility. Boss gauntlet escalates from rival gang trains to mecha magical girls, moving castles, mechanical worms, and denshattacker armies per Steam description.
Pair wiki controls guides with tier lists for tricks and dares, tools for checklist tracking and combo reference, and map pages for regional context from Kyushu meadows through Kanto megacities to Hokkaido snowfields. This is a premium Undercoders title published by Fireshine Games — not Roblox. Skill expression through drift-jump-trick loops defines progression more than gear stats until launch confirms any performance customization from collected gears.
Pre-Launch Practice Priorities
Download the free demo before July 15 to internalize muscle memory that survives platform changes between Steam, Switch 2, Game Pass Xbox, and Steam Deck. Start with calibration station basics, graduate to Shin's Testgrounds dare stack, finish with Trick Park gold using chapter 3 ability preview. Watch embedded YouTube guides on the guides hub for visual timing — QU3ruu_p_sA for how-to-play, VVCJ_4R03k4 for demo 100%, IbQtcKt_bjE for trick systems, jQdoARDtycY for Steam Deck, yDozyKrNNDk for meet the crew, Tm83dO5ySt0 for demo showcase. Cross-link walkthrough text steps when dare codes like 3TB, LC4, GR2, MRE, and 540 block completionist goals.
Trick Input Quick Reference
Common Tricktionary inputs from the demo. Open in-game Tricktionary for full animations.
| Trick | Tier | Input |
|---|---|---|
| Kickflip | Basic | Right stick flick left |
| Heelflip | Basic | Right stick flick right |
| Shuvit | Basic | Right stick quarter-circle forward |
| Impossible | Intermediate | Right stick half-circle down |
| 360 Flip | Advanced | Right stick three-quarter circle |
| Finger Kick 540 | Hardcore | Right stick full 360 rotation |
| Double Drift | Advanced | LT + left stick while drifting |
| Wallride Trick | Advanced | RT jump into wall + right stick |
| Tunnel Loop | Hardcore | RT charged jump + stick combo in loop |
Exact stick motions may vary slightly by controller deadzone. Practice in calibration station.