Madoka Boss Guide — Denshattack! Chapter 2 Fight
Madoka Sato is the chapter two gang leader in Denshattack! — a violent sukeban baseball pitcher who attacks with a giant pitching machine while shielding behind red minion trains. Undercoders director David Jaumandreu told Gaming Trend that each boss ties mechanically and narratively to its leader; Madoka's duel turns trick reflects, rail swaps, and charged slams into a shonen-style final exam before Kanto. This guide covers her first chapter finale and the longer second rematch players encounter deeper in the campaign.
Who Is Madoka Sato?
Madoka is an aggressive ex-baseball player whose temper ended her sports career. She leads a regional gang with red train minions that block lanes and drop projectiles. English voice: Florence St Leger (debut role). Japanese voice available with mid-game switching per meet the crew guide. After her arc, Madoka joins Emi's rebel crew — do not confuse this fight with permanent antagonism.
First Fight — Chapter 2 Overview
The opening Madoka encounter is a hybrid race and duel:
- Red train blockers — Swap lanes or jump over minion trains while chasing Madoka's lead train.
- Baseball reflects — Jump high, perform a Tricktionary trick on contact, and send the giant baseball back to damage her. Repeat across sequences.
- Projectile lanes — While Madoka leads, trailing red trains drop track hazards — stay on rhythm, do not panic brake.
- 70% HP cutscene — Madoka pulls you into a tunnel sequence and knocks you out narratively — this is scripted progression, not a fail state.
Second Fight — Rematch Phases
Later rematch adds mechanical layers community guides document as of launch week:
| Phase | Goal |
|---|---|
| Opening baseballs | Track ball arc, jump, trick-reflect back to Madoka |
| City rails / walls | Follow wall rides, swap left-right lanes under faster throws |
| Tunnel red zones | Bait red aim lines, dodge, counter when she exposes |
| Halfpipe charge | Rainbow rails + tricks fill the electric bolt meter |
| Barrel slam | Slam three barrels onto Madoka to trigger sky phase |
| Sky finish | Final baseball reflects end the fight and play outro cutscene |
Skills to Practice First
- Air trick timing from trick systems guide — reflects require clean trick input on ball contact.
- Lane swaps under pressure — how to play guide ultradrift chains help close gaps on red trains.
- Chapter one mastery — finish Yoshie boss guide before expecting Madoka patterns to click.
Boss Design Context
Undercoders built nine chapters with a major boss each plus surprise mid-campaign encounters. Madoka's baseball machine contrasts Yoshie's magical-girl mecha — proof the gauntlet escalates in both spectacle and input complexity. Rankings on bosses tier list will shift as launch-week attempt data arrives.
Official Boss Gameplay Reference
Embedded trailer shows Yoshie mecha patterns — Madoka's baseball reflects reuse the same trick-on-contact skill at higher speed. More bosses on official trailers page.